The more serious side of production began in earnest today. After
finalising the decision to build out of Unity last week, we've started making a
lot of ground on understanding the intricacies of the systems involved with
Unity.
While the experience with UDK (Unreal Development Kit) would have looked
good on a resume, we had to face the facts that were staring us in the face. With
some Unity experience already present within the team, the realistic option was
to play to our strengths and develop out of an engine we are familiar with in
an attempt to cut the learning curve as much as possible.
Unfortunately Unity isn't playing nice when it comes to utilising the
repository, so we'll be spending the next while going over our options of code
storage and project backup. Google Drive is amazing, by the way; if you haven't
tried it yet, it'll make your life a lot easier.
We'll try to get some screenshots of work in progress up sometime in the
next few days; with no designated artists on the development team, the visual
elements of the project are going to be 'interesting'.
Until future updates.
-The Hocus Pocus Team-