Sunday, 26 May 2013

Update

Here's another update, I'm not sure 'weekly' is an accurate description, but it does display some of the latest changes.

Dev Screenshot 6:





Dev Video 5:

The project is drawing to a close, so you should see an update on the final version later this week.

Cheers.
-The Hocus Pocus Team-

Wednesday, 22 May 2013

Update

A brief update on the project this week, accompanied by two videos detailing this week's progress on the project. Dev video 3 was the build at the start of the week, while Dev video 4 is the latest build.

Dev Video 3:


Dev Video 4:

Until next time.
-The Hocus Pocus Team-

Wednesday, 15 May 2013

Update

It's been a while since our last update, so here are some videos and screenshots of some recent production efforts.

Videos:


Screenshots:





We are currently in the process of refining both the gameplay and visual aspects of the game and hope to have an update for you sometime in the near future.

 Thanks for reading.
-The Hocus Pocus Team-

Thursday, 18 April 2013

Update



The more serious side of production began in earnest today. After finalising the decision to build out of Unity last week, we've started making a lot of ground on understanding the intricacies of the systems involved with Unity.
While the experience with UDK (Unreal Development Kit) would have looked good on a resume, we had to face the facts that were staring us in the face. With some Unity experience already present within the team, the realistic option was to play to our strengths and develop out of an engine we are familiar with in an attempt to cut the learning curve as much as possible.
Unfortunately Unity isn't playing nice when it comes to utilising the repository, so we'll be spending the next while going over our options of code storage and project backup. Google Drive is amazing, by the way; if you haven't tried it yet, it'll make your life a lot easier.
We'll try to get some screenshots of work in progress up sometime in the next few days; with no designated artists on the development team, the visual elements of the project are going to be 'interesting'.
Until future updates.
-The Hocus Pocus Team-

An Introduction to Hocus Pocus



I would like to introduce the members of Hocus Pocus; a university development group undertaking an assignment to complete a rapid game prototype. The team consists of five programmers from the second year of the Software Engineering degree at the Media Design School. In no particular order, here are the members of the team: Mana Khamphanpheng, Jade Abbot, Bryce Booth, Jamie Smith and Nathan Boon.

The project is eight weeks long, and after some initial and very brief decision making, the project we have decided on is a stand-alone variation of the popular ‘Warlocks’ mod for Warcraft III. With arena based combat, levelling spells, rewards and progression, we aim to have a fully functioning, enjoyable and intuitive game by the project deadline.

Over the following weeks we will endeavour to keep you updated on the project as much as we can. Major decisions and milestones will be covered in later blogs, as well as some unique insights into the development process.

Thanks for reading.
-The Hocus Pocus Team-